One major feature that will be included in the full game but is not yet available in the early access build is Steam Workshop support. While the early access build will offer a taste of the gameplay and story, the full game will include a more complete and polished experience. “One of the key differences between the full game and the early access build of "SCP - Containment Breach Reborn" will be the level of content and features available. ![]() How is the full version planned to differ from the Early Access version? However, the release of the base game is a top priority and will happen regardless of the outcome of the crowdfunding campaign.” This timeline may change depending on the progress of our current plans and any additional content we may add through a future crowdfunding campaign. “The development of the base game for "SCP - Containment Breach Reborn" is expected to last between 8 to 14 months during the early access period. We hope that being a part of the early access build of "SCP - Containment Breach Reborn" will be a bonding opportunity for players and developers alike, and that everyone will enjoy the unique experience of being a part of the game's development.”Īpproximately how long will this game be in Early Access? Our development team is open-minded and committed to listening to the thoughts and suggestions of our community as we continue to work on the game. We value the feedback and input of our players and believe that an open and collaborative relationship between developers and players can lead to the creation of something that everyone can be proud of. By purchasing a copy of the early access build, players can follow us on our journey from the early iterations of the game until its full release and beyond. The chances of getting the Omni keycard are influenced by how many achievements the player has at that point in time.“"SCP - Containment Breach Reborn" is currently in early access because we want to involve our player base in the development process and give them the opportunity to experience the game as it evolves. It can only be obtained by refining a level 5 keycard in SCP-914 on “Fine", or in rare cases, by refining any level of keycard on "Very Fine". The Omni keycard can access any door requiring a keycard and can perform all the functions of a Level 0 keycard, although there are currently no doors that can only be opened with an Omni keycard. This keycard can also be used to access all doors. It can be found in the head office, next to the control panels which captures 106 or obtained by placing a level 4 keycard in SCP-914 on "Fine". The level 5 keycard is required to open the door to the elevator leading to the warhead room, the door leading to the small control room in the warhead room, and the door in the checkpoint room between the Heavy Containment Zone and Entrance Zone. This keycard can be used to access all doors. It is required to access the head office and SCP 106's chamber (as of v1.3.11.) As of v0.8, this keycard has an extremely low chance of appearing through putting a Level 3 keycard on "Fine.", making it much harder to get a Level 4 keycard through SCP-914. The level 4 keycard is found in SCP-049's containment chamber, right next to SCP-049's document. ![]() This keycard can be used to access most Keter SCPs present in the facility. ![]() It is found in SCP-895's chamber or in the elevator maintenance room, or by refining a Level 2 card in SCP-914 on "Fine". ![]() The level 3 keycard can be used to open the main door and the door to the staircase in SCP-106's chamber, SCP-895's chamber, SCP-079's chamber, SCP-012's chamber The now-removed SCP-178's chamber, the first door leading to SCP-714's, SCP-1025's, SCP-427's, and SCP-860's chambers. This keycard can be used to access all Euclid level SCPs. It can also be obtained by placing a level 1 keycard into SCP-914 on "Fine" or a MasterCard/Playing Card on "Very Fine". It can be found in the basic office or at the small testing room. This keycard can be used to open the doors to SCP-914's containment chamber. It can be found in the Storage Room (in the Light Containment Zone), in the 2-Office Room (in the Entrance Zone), or in the hallway affected by SCP-970 (in the Light Containment Zone) This keycard can only be used to open the door to the Small Testing Room (in the Light Containment Zone).
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